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Tetris Wouldn't Win at The Game Awards — A New Category Could Fix That

As any prominent prize-giving event approaches, one notices an outcry for the addition of new categories to acknowledge unsung work and delight the hearts of enthusiasts who have specialized interests.

Another commentator previously argued for a horror game category. That would rule. The same goes for strategy board titles, representing someone's personal cause. However, I must insist for pushing forward since similar to blinkered fanatics, I possess a compelling case for why my demand stands as crucial and important of all. The demand is this: It's essential to create a classification for brain-teasing titles.

Categorizing Game Types

Classifying creative works is not a science; it’s very subjective, and inevitably spark debates and end in fuzzy definitions. There’s a reason film award organizations steer clear of genre categories. Yet it remains an unavoidable compromise for the industry of interactive entertainment, that demonstrate such variety they barely qualify a single creative category.

To recognize the complete range of achievement in video games to be recognized, and to ensure all game types to compete fairly, classification by type becomes crucial.

Present Award Structure

Leading game ceremonies currently feature award types recognizing Action, Adventure-action titles, Role-Playing, Combat games, Sim/Strategy, and Sports/Racing games. Together, these classifications actually cover numerous genres, allowing placement accommodating various experiences.

This doesn't apply to puzzle games. There’s simply nowhere to accommodate them. Examine these examples from outstanding current releases, showing diverse approaches: structural challenges of one title, intense tile-matching in a different title, thought-provoking social scenarios in another game. What category would fit them within current classifications? Unfortunately, nowhere.

Recognition Challenges

Many instances occur excellent brain-teasers launched regularly without proper recognition during gaming ceremonies, except when they manage to fit for categories like Mobile Game, Virtual reality experiences, or the intensely contested small studio competitions.

  • An iconic brain-teaser wasn’t nominated in any category in 2014
  • A different innovative game received no nominations that year
  • Popular arranging title received no acknowledgment in 2021
  • Only a few logic titles scraped into small studio or handheld classifications

Importance of Logic Titles

Commonly they're compact experiences, however the design in brain-teasers holds tremendous importance. Famous handheld logic titles stand as the most-played games in the world and have been for an extended period.

The legendary block-stacking game competes with famous sandbox experiences for the title of most purchased experience; it’s also in the running for top gaming experience. Puzzle games are foundational within interactive entertainment, while interacting with diverse game types.

The Solution and Justification

Logic titles wouldn't face such difficulty. You could fill five nominees engaging, different, qualified experiences every year with ease — perhaps, with difficulty, because you’d have to leave so many good games out.

And to reiterate, these are games without proper classification during prominent ceremonies. Puzzle game makers are working at the challenging frontier game development, producing among most fundamental forms of gaming itself. Just like movie stunt professionals, they deserve recognition. Let’s not keep them waiting generations.

The writer

Gerald Decker

A seasoned gaming analyst with over a decade of experience in casino operations and strategy development.

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